referential versus representational – universal studios hollywood update 4.

universal studios hollywooddirectly adjacent to the studios theme park is universal citywalk, which opened in may, 1993 (undergoing a large expansion seven years later) and does not require an admission entry.

universal studios hollywoodthis 23-acre shopping and dining district was designed by the legendary entertainment architecture firm jerde partnership international, noted for other such spaces; horton plaza (san diego; 1985), fashion island (newport beach; 1988), and the mall of america (bloomington, minnesota; 1992). in las vegas, the jerde firm has developed numerous thematic environments; treasure island’s pirate show and facade (1993), the fremont street experience (1995), and the entire bellagio resort complex (1998). the citywalk project also has lead to collaboration with universal at both their florida and japan parks.

universal studios hollywoodthe work of jerde, universal citywalk in particular, represents one of the vectors that thematic design has been traveling—away from it’s disneyland roots. in an earlier post, i elaborated on a gradient that tends to form between two extremes: pure simulation and pure brand. near one end, there is main street U.S.A., for example—a conscious attempt to re-create americana at the turn of the century. near the other, there is something like niketown—a space where the only representation is the brand itself.

universal studios hollywooduniversal citywalk falls somewhere in the middle. it’s not simulation, and it’s not brand—it’s sort of referential. instead of trying to represent various icons of los angeles architecture and design, the space creates a new environment for these icons in which they are reassembled and then referred to. not replicated, not simulated, but nodded to.

universal studios hollywoodvisceral reality, a 1998 monograph of the jerde partnership international, notes that the firm consciously avoided the simulation end of the spectrum. jerde “did not want [citywalk] to be an imitation of any other place or time period.” thematic design, if nothing else, is exactly about the replication of other times and places.

universal studios hollywoodthe passage continues; “the [citywalk] design, thus, became a collage of the images and characteristics of the city of los angeles; it distills the atmosphere, the ephemeral quality, of los angeles street life, without duplicating any of its iconic architecture” (emphasis is mine).

by reference, then, i mean that there is a level of distance (not cold, but sort of a playful detachment) between the source and the execution. that distance grows greater the closer you get to pure brand. the path from one extreme to the other, then, would look something like this.

  • PURE SIMULATION (traditional theming)
  • REPRESENTATIONAL (interpretive theming)
  • REFERENTIAL (decontextualized theming)
  • PURE BRAND (self-reflexive theming)

universal studios hollywoodif new york, new york in las vegas looked like a giant lego store display, universal citywalk is a smattering of oversized garage sale purchases lined in a row, baking in the southern california sun.

universal studios hollywoodlawn gnomes, mother virgin mary charms, and vintage furniture pieces aplenty. here, kitsch is cool.

universal studios hollywoodjerde encouraged individual retailers (attached to long-term renter contracts) to develop permanent spacial designs and signage to reflect the uniqueness of their brands.

universal studios hollywoodthe intriguing and engaging design of these retail spaces has endured longer than some of the businesses. one former tenent, sam goody music, closed its citywalk location following a massive bloodletting in 2006. the storefront tower, reminecent of the capitol records tower in nearby hollywood, remains.

universal studios hollywoodthere is loud, roadside neon throughout, with a healthy dose of route 66-styled retro thrown in.

universal studios hollywoodsome are functional; others are antique examples installed purely for atmosphere.

universal studios hollywooduniversal’s own king kong is thrown into the mix, in the style of a roadside advertisement.

universal studios hollywoodeven the most recognizable national brands have created unique inflated, pop architectural details for their citywalk outlets. here, every store is a “superstore.”

universal studios hollywoodexaggeration and gigantism are the name of the game (literally).

universal studios hollywoodmany architectural features typical of the region are sprinkled into the medley. the lighting seems to have been plucked from the area’s tangled freeway network; it’s nearly identical to los angeles county municipal streetlights.

universal studios hollywoodthe drive-in, long time mecca of los angelinos, is here too—at least in vague tribute.

universal studios hollywoodit’s disemboweled, appropriately shown to be past it’s prime. again, it’s not a simulation or a representation—i don’t feel that i’m really on a drive-in lot. there’s a distance between me and the reference being made, but i still get the message and know where it’s coming from. it’s just less immediately felt.

universal studios hollywoodi am left with the icon of the drive-in’s bulky frame, without enough environmental context to fool me into thinking that i’m actually there.

universal studios hollywoodthe same goes for these large billboard-styled signs atop the perimeter. since there is no context, i can’t really feel that i’m out on the expressway, or in the middle of a city.

universal studios hollywoodfortunately, there’s a healthy sense of humor here.

universal studios hollywoodwhere else would a UFO crash into a comic book store?

universal studios hollywoodyou are here, the jerde firm’s 1999 monograph, describes these various elements. “citywalk is both unique and familar—a collage of the images and characteristics of vernacular los angeles archiecture. the project’s buildings are formulated from a ‘kit of parts’ of generic components: decorative tower and marquee elements, flat simple facades with a layering of various grids and signage.”

universal studios hollywoodwithin this “kit of parts,” however, there are many self-contained thematic venues within the citywalk itself, just like i’ve seen inside both mandalay bay, las vegas and the venetian macau.

universal studios hollywoodwell known theme restaurant chains, such as the bubba gump shrimp co., dominate citywalk.

universal studios hollywoodthe intial bubba gump’s location opened in 1996 in monterey, california—the first such chain to be based directly on a film property (1994’s forrest gump)—and there are now nearly 30 scattered throughout the U.S., mexico, and asia.

universal studios hollywoodthe front facade of the citywalk location is a good example of referential, versus representational, design. note that the masts of gump’s boat from the film (the jenny) are not sitting atop an actual replica.

universal studios hollywoodthere is no water, no dock, no seaside setting. just concrete. the masts are instead decontextualized; taken away from both ocean and boat.

universal studios hollywoodif disney’s imagineers had designed this restaurant, there would likely have been an actual environment surrounding it to provide context, because disney tend to practice more traditional, simulation-based theming. such a thematic environment—with a recreated dock, water features and seaside landscaping—would have clashed with the look and feel of citywalk’s referential collage; jerde’s aim is to remove sources from their original context and collage (reassemble) them into a wholly new setting.

universal studios hollywoodonce i moved inside, however, i found the restaurant employed more traditional, representation-style context. this was closer to simulation; a series of beachside shacks on the bayou. there was now environment—there was context.

universal studios hollywooddeep inside the restaurant, i was far enough from jerde’s montage of “kit parts”; the more traditional theming here enveloped me without clashing with the overall thrust of citywalk’s exterior.

universal studios hollywoodat night, the citywalk creates the same kind of visceral, dynamic energy as the las vegas strip, replete with garish (yet well-designed and attractive) signage and lighting.

universal studios hollywoodalthough a decontextualized montage that departs from traditional theming, the space has continuity, similar to the cinematic staging of parks like disneyland. in the words of jon jerde, “when i look for urban archetypes, they are not things, they are sequences.”

universal studios hollywooduniversal citywalk is a fascinating example of the referential; decontextualized thematic design that moves further away from pure simulation and towards, but not quite arriving at, pure brand.

universal studios hollywoodsacrificing the immersion of simulation, the space instead excites through its multiple, fragmented references.

universal studios hollywoodat first i thought this would be jarring (as universal studio’s numerous incongruities were), but rather, since jerde establishes this as the program from the outset—here is a montage, it’s not meant to simulate, replicate or otherwise re-create—he succeeds.

universal studios hollywoodit’s not theming in the traditional sense, but it’s the direction that much retail and restaurant design has gone in the past two decades—due in no small measure to jerde himself.

universal studios hollywoodand let’s not forget the nice pun on the way to the parking lot!

3 Responses to “referential versus representational – universal studios hollywood update 4.”

  1. jesterpb Says:

    Had you been to Citywalk before you researched jerde’s program for the area? I found (and continue to find) Citywalk to be a terrible experience. It could be that it just clashes with my taste (though Vegas is one of my favorite environments), but it’s always been a place I want to leave. Jarring, crowded, conflicting… and the pathfinding is poor as well. Too many areas where people get so crammed together that they create blockages and stops.

  2. dave Says:

    i had been to citywalk a handful of times over the years, yes, before, i started reading about it. it’s not really my cup of tea either, but having thought more about what jerde is trying to accomplish, i can appreciate it a bit better.

    still, not my preference though. great cook, i just don’t like what’s on the menu?

  3. jesterpb Says:

    Yeah, I agree there. Knowing his intentions helps me appreciate it, but I still don’t like it. Kinda like The Ramones.