transition zones (or lack thereof) – las vegas update 2.

las vegaswhat has interested me most in las vegas so far are the transitional spaces—or zones—between these numerous different themes. granted, few exist, and that’s what makes vegas—apart from sheer scale and spectacle—so overwhelming, especially to the first time visitor.

las vegasit’s rather jarring to be in ancient rome and then walk a mere few feet and be on the streets of paris. humans are not equipped to process such mad leaps in physical and mental setting—not normally, that is.

las vegastransition zones ease this jump from environs to environs. disney is master of the technique, and their park designs are famous for providing subtle cues to nudge their guests into the next realm—using lighting, architecture, and landscaping to make the change as gradual and pleasant as possible. one of the reasons that macau fisherman’s wharf was such a disappointing failure was the lack of these zones.

las vegasin las vegas, they’re trying. for example, to keep patrons moving between the different casinos (many of which are owned by the same conglomerates), large pedestrian walkways were built in the mid-nineties across las vegas boulevard (“the strip”) and its major intersections.

las vegasthese walkways are fairly generic towards the middle of the span; on the south end of the strip they have metal fence guards. on the north end they are stylishly white with clear plexiglass guards. but in nearly all cases the span closest to each attraction is themed to match the destination.

las vegasfor example, at the excalibur (medieval fantasy) entrance to the walkway across tropicana avenue, there are the appropriate red and blue turrets and stone walls mimicking the castle design of that casino hotel.

las vegason the new york, new york (urban) side of the same crossing, there is a rotunda, signage and walls that mesh with the collage of manhattan’s architectural icons that comprise that resort. the middle span—being generic—is a small pause, a rest for the eyes, before proceeding to the next thematic design.

las vegasthese pedestrian crossings create interesting visual contradictions when viewed at a distance, such as here where medieval meets manhattan in the same vantage.

las vegasanother example is the transition from excalibur (medieval fantasy) to the luxor (ancient egypt). many next-door neighbor casinos join each other by connecting their retail and dining districts. it is thus possible to walk great lengths of the strip without ever setting foot outside, which is especially nice in the extreme desert heat.

las vegashotels employ moving treadways (like the kind you see in airports) that travel up or down a grade into and out of the casinos. this is how a guest usually enters the indoor world.

las vegasonce inside and through the casino floors, these walkways are used to connect each hotel to the next. from excalibur to the luxor, you “descend” into ancient ruins and a tomb from the medieval fantasy you just left. this works in two ways; first, the moving walkway travels down a grade, so you actually perceive going underground.

las vegassecondly, there is a clear marker from one theme to the next—a large mass of ancient stone. it is as if you had “broken through” under medieval europe to discover the ancient world (although the delineation is clean and not quite “broken” owing to the more straightforward intentions of the designers).

unlike disney theming, which employs an effective sensory gradient to ease guests from one area to the other, vegas tends to end one theme and begin another, with either a generic and un-themed break between, or a very obvious marker between the two, with no such break. the town would do well to take a look at how disney does things, but it’s doubtful they will—the subconscious agitation caused by this transition-less thematic overload probably contributes to the public’s desire to gamble more.

2 Responses to “transition zones (or lack thereof) – las vegas update 2.”

  1. jesterpb Says:

    I’m not sure how it would contribute to the public’s desire to gamble more, but I do think it adds a sense of “complete and total newness” which usually generates an interest in exploring. You come to a new place, meet a new girl, and you want to find out everything you can about it. You feel like Christopher Columbus.

    Also, the main difference between the transitional zones in Vegas vs. Fisherman’s Wharf, is that in Vegas, once you’re inside a zone, you’re enveloped. From the photo’s in your FW post, it looks like you’re *never* enveloped in anything but a cornucopia of difference.

    Lastly, I think that the transitional zones are harder in places like Vegas than DL or WDW - because of the desert sun/heat. I don’t care how well someone themes the sidewalk/lamppost/music/lighting, when you walk out of a Vegas casino on a mid-summer day you just got hit in the face with a radically changed environment.

  2. dave Says:

    i like the idea that multiple themes (really, multiple stimuli) contribute to an overall sense of discovery. and yes, part of what made macau fisherman’s wharf fail was the lack of immersion.

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